'Mediation theory' is a branch of the philosophy of technology that understands technological artefacts not as neutral tools, but as intermediaries that have a role in shaping human experience, perception, and thought. From the perspective of mediation theory, our equipment mediates and translates our reality, revealing certain possibilities while concealing others. In other words, it frames how we encounter the world (virtual or otherwise) and act upon it.
Videogames are especially interesting sites for this kind of exploration because they operationalize ideas, turning abstract theories into lived, interactive situations. HAMM-3R can thus be understood as a game about mediation theory insofar as it stages, through its mechanics and affordances, the transformative role of our equipment and our technological extensions.